Console
- Linux (x86, x86-64, and Alpha)
- Mac OS X (Intel)
Framebuffer
- Windows (x86, tested on XP SP3)
The Linux binaries are statically linked, so should work on pretty much any distro for the listed architectures. The OS X build is dynamically linked and built on OS X 10.5. The Windows build includes the SDL.dll and should work on most Windows systems without problems.
I couldn't produce static cross-platform binaries with the framebuffer as some of the Linux systems don't have the SDL libraries and the one that does lacks support for building static SDL applications. For OS X, the framebuffer support is not working yet.
I'd like to expand the number of platforms I can provide binaries for sometime soon. (Perhaps I'll try to get my old box with the BSD's on it up and running again.). For now this should make trying Retro even easier.
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